
Magic Finder
- Use tetris-like cards to dig the ground and discover valuable items.
- Manage your deck to create powerful synergies.
- Explore harder locations and get better rewards.
- Collect gear to support your strategy.
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Krak3rs |
| Genre | Card Game |
| Made with | Unity |
| Tags | 2D, Cozy, Deck Building, Family Friendly, Mouse only, Non violent, Singleplayer, Tetris, Turn-based |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Mouse, Touchscreen, Smartphone |
Development log
- [0.7.0] Magic Finder's Big update40 days ago
- [0.6.3] Better cards handlingJun 22, 2025
- [0.6.2] Cards visual updateJun 14, 2025
- [0.6.1] Gameplay improvementsMay 10, 2025
- [0.6.0] Major store updateApr 26, 2025
- [0.5.4] Quality of Life improvementsMar 21, 2025
- [0.5.3] Web template & Saving progressMar 02, 2025
- [0.5.2] 1st major rebalancingFeb 21, 2025




Comments
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It's a great game! Still needs just a little bit of polish, but I had a great time playing!
Thanks a lot! Working on improvements right now. I think there will be another big update Q1 2026 :)
Softlocked: entering river and hitting play and then leaving allows you to spend all coins, leaving you with nothing and no way to reset the game. Could use a "lose condition" or a "reset save" button. Was fun though.
Ouch, good one! Will fix it asap ^^'
Thanks!
That's alright!~<3
Also after playing a bit more. Rotating pieces. Maybe just a single click and a single rotation direction would maybe be snappier than the arrows.
"Click" and "drag and drop on the same space" rotating clockwise. Grabbing the piece-> moving it to the board-> realising there's a better rotation for it-> dragging it back to a safe spot ( opening the card, deciding which direction i need to rotate it) rotating the piece with a few clicks. I think it would make things snappier. Opening the card to focus it and read it better can still be part of it. I love that part, since i play zoomed out.
But yeah. Everything else is really nice. "Fill the shop" button is amazing.
Gona sit down and check it more later, but very enjoyable so far.
Just to clarify few things:
Haven't tried green fields actually! I was playing during waiting for some calls, and every time a call came, i would exit the location. When i noticed that the money from first location was running out, i was curious to see what happens if i spend it all. I thought that if you 100% green fields then nothing drops from it! That's not quite intuitive that you can go there again. That probably solves the issue, though of course if played the right way this shouldn't be an issue to begin with.
I think the card can stay selected after an invalid move. There's no reason to unselect it automatically, since you'll just select another card regardless if its selected or not, and if you're not going to select another card, the first card is already selected. There's no benefit that i see with deselecting it after invalid move. Haven't thought about that part, but it seems logical, yeah, you're right!
the update is good but theres like no music even with the music at 100% sound works but not music hopefully you can fix it also can you make a tutorial fordubble diggable tiles?
You're absolutely right. I'm waiting with the music as I'm not sure in which direction the project will go.
Regarding tutorial - will try to improve it within next update. Thanks :)
cant be on full screen game breaks if so
I've been experimenting with the WebGL template yesterday. Do you have black screen with white progress bar? Clicking on a screen should refresh the window then. Will try to fix it with next build.
yes it has that issue when full screening also it needs a exe file since the website resets any progress
I've just added saving progress. Hope it helps. Thanks for playing! :)