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Devlog
[0.8.1] About performance
February 26, 2026
by
Krak3rs
1
#Unity, #performance, #UI Toolkit, #memory
I started my game two years ago in Unity 2022.3. Throughout this time I've been switching between various 2023.x and 6.x versions, but mostly because of some UI Toolkit features or fixes. Finally I mo...
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[0.8.0] First scenario
February 11, 2026
by
Krak3rs
1
I’ve got some good news! The first scenario is ready and fully playable. There are a few overpowered card synergies at the moment but I’m keeping them in for now because they’re just too fun to...
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[0.7.0] Magic Finder's Big update
November 25, 2025
by
Krak3rs
Hello there! I'm coming with the biggest update of Magic Finder so far. It was quiet for a pretty long time here but I was not idling for sure! I was busy with the major changes of the core gameplay...
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[0.6.3] Better cards handling
June 22, 2025
by
Krak3rs
Hello there, I'm coming with a pretty quick update featuring much better way of controlling cards. You may ask why it took me so long to get to this point. The answer is simple and stupid. I was playi...
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[0.6.2] Cards visual update
June 14, 2025
by
Krak3rs
I spent last month mostly on card visuals: more readable font better icons elemental card look basic animations I tried to make em more readable and understandable. I also tweaked tutorial and added g...
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[0.6.1] Gameplay improvements
May 10, 2025
by
Krak3rs
Within this update I made a bunch of gameplay improvements: more flexible Air & Water cards (you can use part of a pattern) , more informative highlights, better tutorial. With these changes I find Ea...
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[0.6.0] Major store update
April 26, 2025
by
Krak3rs
I've finally managed to implement proper Store view. You can now place furniture as you want. This gives another light-puzzle element to the game. Of course it's just the beginning. I plan to introduc...
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[0.5.4] Quality of Life improvements
March 21, 2025
by
Krak3rs
Hello there, this time I'm coming with a Quality of Life update which includes: better tutorial improved map locations views and popups now you can check the drop rates for each location improved game...
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[0.5.3] Web template & Saving progress
March 02, 2025
by
Krak3rs
Quick update this time: Web template tweaks Loading screen should be more intuitive - there was a black screen on some browsers. Saving progress Finally introduced saving player progress. New updates...
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[0.5.2] 1st major rebalancing
February 21, 2025
by
Krak3rs
1
Last few weeks I was busy with rebalancing my prototype. I did few major changes to my card and level design to make the game more engaging. Here are the issues I wanted to solve: Early stage of the g...
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[0.5.1] Magic Finder - first release
January 14, 2025
by
Krak3rs
#MagicFinder, #CardGame
Hello gamers :) Few days ago I've released a demo of my new Card Game - Magic Finder . What makes it unique is a set of cards that use Tetris-based Shapes to fill the levels: In this game you will: Vi...
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